The CFEngine Test Suites

by Eystein Måløy Stenberg - April 24, 2012

When developing a large and flexible software system like CFEngine, it is an unfortunate truth that developers do not always get everything right at the first attempt. The source code is also changing frequently due to new features, optimizations and bug-fixes. As you can see from the Ohloh online statistics, thousands of lines are added and removed every week.

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CFEngine 3.3.0 Release Notes

by Eystein Måløy Stenberg - April 11, 2012

 

The CFEngine Community 3.3.0 release is here, with the largest set of changes to date! We have open-sourced nice features from the commercial edition, and introduced service-promises for Unix. Some potential "gotcha" issues have been fixed, to streamline and simplify the use of CFEngine. The embedded database code has been significantly refactored, optimized and made much more robust. A large number of useful variables, classes and functions have been introduced. And as usual, a set of bugs have been fixed...

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How often should your configuration management system verify the integrity of your system? The default choices we've made by CFEngine are the results of almost 20 years of research into this area. Below you will find ten issues and references that explain why these choices are underpinned by the science. These ten things really all amount to the same thing: if you are playing ping-pong against the adversary of change, you need to be as quick on your feet as your opponent -- and faster.

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CFEngine is now on GitHub

by Diego Zamboni - March 19, 2012

We are extremely happy to announce that the source code for CFEngine Community is now hosted on GitHub, one of the largest code-hosting services in the world. This move has many important advantages

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NEW! CFEngine 3 Nova Evaluation Program

by Geir Nygård - March 19, 2012

CFEngine is happy to see increased demand for our software, both the Open Source version, CFEngine Community, and the Enterprise Software version, CFEngine 3 Nova. We recently moved the CFEngine Community source code to GitHub and plan to use that platform to interact more closely with the general community (watch this space for hot topics to come!).

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